using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Lidgren.Network;

namespace MvdDonk.Bomberman.Lib
{
    public interface IMessage
    {
        char Action { get; }
        long NetworkId { get; set; }


        void SendToServer(NetClient client);
        void SendToClient(NetServer server, NetConnection recipient);

        //public static PositionMessage ReceiveFromServer(NetIncomingMessage msg)
        //public static PositionMessage ReceiveFromClient(NetIncomingMessage msg)
    }
}
